



This pure single target fight alternates between one phase and an intermission.
In P1, one random half of the raid deals with mechanic A while the other deals with mechanic B. Soon after, the roles are reversed.
When Smolderon reaches 0 energy, an intermission starts and he recharges. He enrages after recharging six times.
During intermission, the boss does nothing and the raid takes heavy damage. Soak your orbs and dodge the fire.
Smolderon applies a bomb to half the raid while simultaneously casting Brand of Damnation on one tank. This happens twice in P1.
Players with the bomb need to spread and the others need to soak with the tank. The roles are then reversed.
Each P1, more of the room gets filled with fire.
ВЕСЬ РЕЙД
ИГРОКИ С БОМБАМИ ДОЛЖНЫ РАЗБЕЖАТЬСЯ
Twice in P1, Smolderon applies bombs to half the raid. The second time, the other half gets the bombs.
Players afflicted take damage and deal damage to nearby players for 10s before exploding. The explosion deals damage to nearby players.
This happens at the same time as Brand of Damnation.
ВЕСЬ РЕЙД
ПОДЕЛИТЕ УРОН, ЕСЛИ НА ВАС НЕТ БОМБЫ
Twice in P1, and at the same time as Overheated, Smolderon casts a massive attack on the tank without a bomb.
All the players without a bomb need to soak with the tank to split the damage. Players hit also get a large healing absorption and take 500% more damage from soaking until intermission.
Every player has to soak before intermission. During intermission, players who previously soaked will spawn orbs that can be collected; they apply a massive player buff.
ВЕСЬ РЕЙД
РАССРЕДОТОЧЬТЕСЬ ПОСЛЕ ДЕЛЕНИЯ УРОНА
И УКЛОНЯЙТЕСЬ ОТ ВЗРЫВОВ
Soaking with the tank applies a healing absorption.
When it's fully healed, it causes a small explosion on the ground that deals damage to nearby players. Dodge these.
ВЕСЬ РЕЙД
УКЛОНЯЙТЕСЬ И РАСКЛАДЫВАЙТЕ ЛУЖИ РЯДОМ
Smolderon stomps the ground and spawns lava geysers below some players. Geysers deal damage and knocks back players who are hit.
The geysers leave permanent pools of fire behind. Bait them together to save space. Available space in the room gets smaller after each P1.
When Smolderon drops to 0 energy, the intermission starts. He goes to the middle of the room and knocks the raid back.
Intermission lasts 30s. Smolderon recharges and does nothing, then P1 starts again.
Players who soaked in P1 spawn orbs that can be soaked; they apply a massive player buff. Dodge the fire.
ВЕСЬ РЕЙД
СОБЕРИТЕ СФЕРЫ,
ПОКА ОНИ НЕ ДОШЛИ ДО БОССА
All players are knocked back. Don't get knocked into lava! Players who soaked with the tank in P1 also spawn five orbs only they can see and soak.
Eating an orb gives you a 20% damage & 10% healing buff for 20s. This buff stacks but does not increase in duration, so collect all orbs ASAP.
Any orbs that reach the boss permanently increase its damage by 1%.
ВЕСЬ РЕЙД
УКЛОНЯЙТЕСЬ ОТ ОГНЕННЫХ КОЛЕЦ
The room is divided into rings. During intermission, Smolderon continuously sets different rings on fire.
Players hit by a ring take massive damage and a 10s DoT. This is a little dance; keep moving to a safe ring.
After recharging to 100 energy, intermission ends, Smolderon gets a permanent 10% damage increase, and P1 starts again.
After recharging six times, Smolderon enrages and quickly kills you.
During this phase, the raid-wide damage ticks every second instead of every three. The raid takes a lot of damage.
After recharging to 100 energy, intermission ends, Smolderon gets a permanent 10% damage increase, and P1 starts again.
After recharging six times, Smolderon enrages and quickly kills you.
During this phase, the raid-wide damage ticks every second instead of every three. The raid takes a lot of damage.