



At last, the dragonriding fight!
Three phase encounter with a flying intermission between each phase. Both intermissions are the same.
P1, P2, and P3 all have set core mechanics. All three phases are very similar.
In P1 Tindral gets moonkin abilities. In P2 he gets treant abilities. In P3 he uses all of them.
In P1 and P3, the massive fire columns shoot out multiple waves of beams.
In P2 and P3, stomping seeds deals increasing damage. Be careful of overstacking.
In P2 and P3, any leftover seeds turn into trees that last forever and will kill your raid.
During intermissions, Tindral's supernova shield is now worth 10% of his HP. Make sure to collect all the orbs on the way.
Tindral has a few core abilities that he uses in every phase. In P1 he also shifts into a moonkin and gains two additional abilities.
Spread tightly around the boss when he roots the raid. Dodge various AoE and drop your fire patch away from the raid. P1 lasts 90s.
ВЕСЬ РЕЙД
СГРУППИРУЙТЕСЬ ВОКРУГ БОССА,
УБЕЙТЕ ЛОЗЫ ИЛИ СНИМИТЕ ОБЕЗДВИЖИВАНИЕ.
Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.
While rooted, players take damage. Vines can either be killed or removed by any ability that removes roots.
What makes this ability dangerous is when it overlaps with others and players can't move.
ВЕСЬ РЕЙД
ЕСЛИ НА ВАС, ОТБЕГИТЕ
И УКЛОНЯЙТЕСЬ ОТ ВОЙД ЗОН
ВЕСЬ РЕЙД
ЕСЛИ НА ВАС, ВЫБЕГИТЕ ДЛЯ ДИСПЕЛА
И ВЫЛОЖИТЕ ОГНЕННУЮ ЛУЖУ
Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.
When players are dispelled, they drop a fire patch on the ground. Let them spread before dispelling them.
ВЕСЬ РЕЙД
НЕ СТОЙТЕ В ОГНЕ
И УКЛОНЯЙТЕСЬ ОТ ЛУЧЕЙ
ВЕСЬ РЕЙД
ВЫБЕГИТЕ ИЗ ГРИБОВ.
ОДИН ТАНК ПЕРЕКРЫВАЕТ ГРИБЫ 1 И 3,
ДРУГОЙ - 2 И 4.
Regularly, Tindral summons four red mushrooms around him over 9s. Tanks need to soak them before they explode and deal damage to the raid.
Soaking a mushroom deals massive Physical and Fire damage and increases the damage taken from mushrooms by 500% for 3s.
One tank soaks mushrooms 1 and 3. The other soaks mushrooms 2 and 4.
If you're not a tank, don't stand where they spawn!
After 90s in P1, Tindral shifts into an owl and flies toward the next platform.
Grab a feather on the ground to mount up and follow him. Collect green orbs on the way.
Destroy Tindral's shield when you arrive.
ВЕСЬ РЕЙД
ПОДБЕРИТЕ ПЕРО И ИСПОЛЬЗУЙТЕ
ДОПОЛНИТЕЛЬНУЮ КНОПКУ, ЧТОБЫ ВЗЛЕТЕТЬ
When Tindral takes off, he drops a lot of feathers on the ground. Walking over one grants you an extra action button that summons your flying mount.
Use your flying mount to quickly reach the next platform where P2 takes place. Collect green orbs and dodge the fire orbs.
ВЕСЬ РЕЙД
ПРОЛЕТАЙТЕ ЧЕРЕЗ ЗЕЛЕНЫЕ СФЕРЫ,
ЧТОБЫ ПОЛУЧИТЬ УСИЛЕНИЕ ДЛЯ РЕЙДА
While flying, players who pass through a green orb consume it, gaining a stackable 5% damage and healing increase to the raid.
Grab as many as you can to break Tindral's shield after you arrive.
It also grants everyone three vigor, allowing you to use speed boost abilities.
ВЕСЬ РЕЙД
УКЛОНЯЙТЕСЬ ОТ ОГНЕННЫХ СФЕР,
ОНИ ЗАМЕДЛЯЮТ И НАНОСЯТ УРОН.
ВЕСЬ РЕЙД
СБЕЙТЕ БОССУ ЩИТ ДО КОНЦА КАСТА
When he arrives at the next platform, Tindral shields himself for 10% of his HP and starts a 30s channel. If he completes it, the raid dies.
Break his shield to interrupt him and continue the fight. If you're fast, you can land on the platform before he does.
After breaking Tindral's shield, P2 starts. It's the same as P1, but Tindral now shifts into a treant instead of a moonkin.
When Tindral shifts into a treant, stomp on the seeds that spawn.
ВЕСЬ РЕЙД
КОГДА СЕМЕНА ПОЯВЯТСЯ, РАСТОПЧИТЕ ИХ,
ПОКА ИЗ НИХ НЕ ВЫРОСЛИ ДЕРЕВЬЯ
New P2 ability
Twice in P2, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops lots of seeds on the ground.
Players need to stomp on the seeds to destroy them. Stomping on a seed increases the damage taken from them by 50%. This effect stacks.
After 10s, any remaining seed sprouts into a permanent tree that will quickly kill your raid.
ВЕСЬ РЕЙД
СГРУППИРУЙТЕСЬ ВОКРУГ БОССА,
УБЕЙТЕ ЛОЗЫ ИЛИ СНИМИТЕ ОБЕЗДВИЖИВАНИЕ.
Similar to P1
Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.
While rooted, players take damage. Vines can either be killed or removed by any ability that removes roots.
What makes this ability dangerous is when it overlaps with others and players can't move.
ВЕСЬ РЕЙД
ЕСЛИ НА ВАС, ОТБЕГИТЕ
И УКЛОНЯЙТЕСЬ ОТ ВОЙД ЗОН
ВЕСЬ РЕЙД
ЕСЛИ НА ВАС, ВЫБЕГИТЕ ДЛЯ ДИСПЕЛА
И ВЫЛОЖИТЕ ОГНЕННУЮ ЛУЖУ
Similar to P1
Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.
When players are dispelled, they drop a fire patch on the ground. Let players spread before dispelling them.
ВЕСЬ РЕЙД
ВЫБЕГИТЕ ИЗ ГРИБОВ.
ОДИН ТАНК ПЕРЕКРЫВАЕТ ГРИБЫ 1 И 3,
ДРУГОЙ - 2 И 4.
Similar to P1
Regularly, Tindral summons four red mushrooms around him over 9s. Tanks need to soak them before they explode and deal damage to the raid.
Soaking a mushroom deals massive Physical and Fire damage and increases by 500% the damage taken from mushrooms for 3s.
One tank soaks mushroom 1 and 3. The other mushroom 2 and 4.
If you're not a tank, don't stand where they spawn!
After 90s in P2, Tindral shifts into an owl and flies toward the final platform.
This intermission is the same as the first one. There are more orbs to grab on the way.
ВЕСЬ РЕЙД
ПОДБЕРИТЕ ПЕРО И ИСПОЛЬЗУЙТЕ
ДОПОЛНИТЕЛЬНУЮ КНОПКУ, ЧТОБЫ ВЗЛЕТЕТЬ
Similar to intermission 1
When Tindral takes off, he drops a lot of feathers on the ground. Walking over them grants you an extra action button that summons your flying mount.
Use your flying mount to quickly reach the next platform where P2 takes place. Dodge the fire orbs on the way and collect the green ones.
ВЕСЬ РЕЙД
ПРОЛЕТАЙТЕ ЧЕРЕЗ ЗЕЛЕНЫЕ СФЕРЫ,
ЧТОБЫ ПОЛУЧИТЬ УСИЛЕНИЕ ДЛЯ РЕЙДА
Similar to intermission 1
While flying, players can consume green orbs to gain a stackable 5% damage and healing increase to the raid.
Grab as many as you can to break Tindral's shield after you arrive.
Orbs also grant everyone three vigor, allowing you to use speed boost abilities.
ВЕСЬ РЕЙД
УКЛОНЯЙТЕСЬ ОТ ОГНЕННЫХ СФЕР,
ОНИ ЗАМЕДЛЯЮТ И НАНОСЯТ УРОН.
ВЕСЬ РЕЙД
СБЕЙТЕ БОССУ ЩИТ ДО КОНЦА КАСТА
Similar to intermission 1
When he arrives at the next platform, Tindral shields himself for 10% of his HP and starts a 30s channel. If he completes it, the raid dies.
Break his shield to interrupt him and continue the fight. If you're fast you can land on the platform before he does.
After breaking Tindral's shield, P3 starts. It's the same thing than P1 and P2, but Tindral now uses both his moonkin and treant abilities.
Kill him before he kills you.
ВЕСЬ РЕЙД
СГРУППИРУЙТЕСЬ ВОКРУГ БОССА,
УБЕЙТЕ ЛОЗЫ ИЛИ СНИМИТЕ ОБЕЗДВИЖИВАНИЕ.
Similar to P1 and P2
Regularly, Tindral marks all players with a circle. After 4s, everyone explodes gets rooted by vines.
While rooted, players take damage. Vines can either be killed or removed by any ability that removes roots.
What makes this ability dangerous is when it overlaps with others and players can't move.
ВЕСЬ РЕЙД
КОГДА СЕМЕНА ПОЯВЯТСЯ, РАСТОПЧИТЕ ИХ,
ПОКА ИЗ НИХ НЕ ВЫРОСЛИ ДЕРЕВЬЯ
Similar to P2
Regularly, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops lots of seeds on the ground.
Players need to stomp on them to destroy them. Stomping on a seed increases the damage taken from them by 50%. This effect stacks.
After 10s, any remaining seed sprouts into a permanent tree that will quickly kill your raid.
ВЕСЬ РЕЙД
ЕСЛИ НА ВАС, ОТБЕГИТЕ
И УКЛОНЯЙТЕСЬ ОТ ВОЙД ЗОН
ВЕСЬ РЕЙД
ЕСЛИ НА ВАС, ВЫБЕГИТЕ ДЛЯ ДИСПЕЛА
И ВЫЛОЖИТЕ ОГНЕННУЮ ЛУЖУ
Similar to P1 and P2
Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.
When players are dispelled, they drop a fire patch on the ground. Let players spread before dispelling them.
ВЕСЬ РЕЙД
НЕ СТОЙТЕ В ОГНЕ
И УКЛОНЯЙТЕСЬ ОТ ЛУЧЕЙ
ВЕСЬ РЕЙД
ВЫБЕГИТЕ ИЗ ГРИБОВ.
ОДИН ТАНК ПЕРЕКРЫВАЕТ ГРИБЫ 1 И 3,
ДРУГОЙ - 2 И 4.
Similar to P1 and P2
Regularly, Tindral summons four red mushrooms around him over 9s. Tanks need to soak them before they explode and deal damage to the raid.
Soaking a mushroom deals massive Physical and Fire damage and increases the damage taken from mushrooms by 500% for 3s.
One tank soaks mushroom 1 and 3. The other mushroom 2 and 4.
If you're not a tank, don't stand where they spawn!