



At last, the dragonriding fight!
Three phase encounter with a flying intermission between each phase. Both intermissions are the same.
P1, P2, and P3 all have set core mechanics. All three phases are very similar.
In P1 Tindral gets moonkin abilities. In P2 he gets treant abilities. In P3 he uses all of them.
In P1 and P3, the massive fire columns shoot out multiple waves of beams.
In P2 and P3, stomping seeds deals increasing damage. Be careful of overstacking.
In P2 and P3, any leftover seeds turn into trees that last forever and will kill your raid.
During intermissions, Tindral's supernova shield is now worth 10% of his HP. Make sure to collect all the orbs on the way.
In P1, P2, and P3, Tindral briefly shifts into an owl. He drops four feathers and conjures four bombs above the platform.
Players can grab the feathers, mount up, soak one bomb, then crash down on the platform, dealing damage to the boss and the vines.
Freeing yourself from the vines without destroying them now spawns a treant that deals raid-wide damage. Destroy the vines.
Dispelling a player's Fiery Growth now applies a 3s lethal vulnerability to the raid. Stagger the dispels to avoid a wipe.
The mushroom tank mechanic now spawns an additional variety. Always soak one color then the other.
During intermissions, Tindral's supernova shield is now worth 6% of his HP but only lasts 20s. The raid also takes increasing damage while the shield holds.
In P2 and P3, walking over more than one seed spawns a Flaming Tree, killing your raid. We're unsure how to deal with this yet.
Tindral has a few core abilities that he uses in every phase. In P1 he also shifts into a moonkin and gains two additional abilities.
Spread tightly around the boss when he roots the raid. Dodge various AoE and drop your fire patch away from the raid. P1 lasts 90s.
ВЕСЬ РЕЙД
ЕСЛИ НАЗНАЧЕНЫ, ПОДБЕРИТЕ ПЕРО,
САДИТЕСЬ НА ДРАКОНА, ПЕРЕКРОЙТЕ БОМБУ
И ПРИЗЕМЛИТЕСЬ НА БОССА И ЛОЗЫ.
Twice in P1, Tindral briefly shifts into an owl. He drops four feathers on the ground and conjures four bombs in the air. If a bomb falls on the platform, it kills the raid.
The feathers are the same from intermissions. Players can grab one, mount up, and soak a bomb before landing back on the ground. Soaking more than one bomb kills you.
After soaking a bomb, players can land on top of Tindral and deal heavy damage to him and the vines.
ВЕСЬ РЕЙД
СГРУППИРУЙТЕСЬ ВОКРУГ БОССА,
УБЕЙТЕ ЛОЗЫ ИЛИ СНИМИТЕ ОБЕЗДВИЖИВАНИЕ.
ИГРОКИ НА ДРАКОНАХ ПРИЗЕМЛЯЮТСЯ НА ЛОЗЫ.
Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.
While rooted, players take heavy damage. On mythic, you must destroy the vines.
If players remove their vines without destroying them, they spawn a treant that deals raid-wide damage with as much HP as the vine removed.
Players who soaked a bomb on their mount are vital to destroying the vines. Treants are immune to that damage.
ВЕСЬ РЕЙД
ЕСЛИ НА ВАС, ОТБЕГИТЕ
И УКЛОНЯЙТЕСЬ ОТ ВОЙД ЗОН
ВЕСЬ РЕЙД
ВЫБЕГИТЕ ДЛЯ ДИСПЕЛА,
ПОДОЖДИТЕ СПАДЕНИЯ ДОТА НА РЕЙДЕ
ПЕРЕД СЛЕДУЮЩИМ ДИСПЕЛОМ.
Regularly, Tindral debuffs a few players, who take heavy damage for 20s. This is dispellable.
When a player is dispelled, they drop a fire patch on the ground that applies a 3s DoT to the raid. If another player is dispelled while the DoT is active, the raid dies.
Let debuffed players spread and stagger dispelling them.
ВЕСЬ РЕЙД
НЕ СТОЙТЕ В ОГНЕ
И УКЛОНЯЙТЕСЬ ОТ ЛУЧЕЙ
ВЕСЬ РЕЙД
ВЫБЕГИТЕ ИЗ И3 ГРИБОВ.
КАЖДЫЙ ТАНК ПЕРЕКРЫВАЕТ
ПО 4 ГРИБА ОДНОГО ЦВЕТА.
Regularly, Tindral summons four red mushrooms and four new green mushrooms around him over 9s. Tanks need to soak them before they explode and kill the raid.
Soaking a red mushroom deals massive Physical and Magic damage and makes you vulnerable to them for 3s. Soaking Green mushrooms also make you vulnerable to them for 3s.
Each tank soaks four mushrooms and alternates between soaking a red and green one to let the vulnerability fade.
If you're not a tank, don't stand where they spawn!
After 90s in P1, Tindral shifts into an owl and flies toward the next platform.
Grab a feather on the ground to mount up and follow him. Collect green orbs on the way.
Destroy Tindral's shield when you arrive.
ВЕСЬ РЕЙД
ПОДБЕРИТЕ ПЕРО И ИСПОЛЬЗУЙТЕ
ДОПОЛНИТЕЛЬНУЮ КНОПКУ, ЧТОБЫ ВЗЛЕТЕТЬ
When Tindral takes off, he drops a lot of feathers on the ground. Walking over one grants you an extra action button that summons your flying mount.
Use your flying mount to quickly reach the next platform where P2 takes place. Collect green orbs and dodge the fire orbs.
ВЕСЬ РЕЙД
ПРОЛЕТАЙТЕ ЧЕРЕЗ ЗЕЛЕНЫЕ СФЕРЫ,
ЧТОБЫ ПОЛУЧИТЬ УСИЛЕНИЕ ДЛЯ РЕЙДА
While flying, players who pass through a green orb consume it, gaining a stackable 5% damage and healing increase to the raid.
Grab as many as you can to break Tindral's shield after you arrive.
It also grants everyone three vigor, allowing you to use speed boost abilities.
ВЕСЬ РЕЙД
УКЛОНЯЙТЕСЬ ОТ ОГНЕННЫХ СФЕР,
ОНИ ЗАМЕДЛЯЮТ И НАНОСЯТ УРОН.
ВЕСЬ РЕЙД
СБЕЙТЕ БОССУ ЩИТ ДО КОНЦА КАСТА
When he arrives at the next platform, Tindral shields himself for 6% of his HP and starts a 20s channel. If he completes it, the raid dies.
While the shield holds, the raid takes massive increasing damage.
After breaking Tindral's shield, P2 starts. It's the same as P1, but Tindral now shifts into a treant instead of a moonkin.
When Tindral shifts into a treant, stomp on the seeds that spawn.
ВЕСЬ РЕЙД
КОГДА СЕМЕНА ПОЯВЯТСЯ, РАСТОПЧИТЕ ИХ,
ПОКА ИЗ НИХ НЕ ВЫРОСЛИ ДЕРЕВЬЯ
New P2 ability
Twice in P2, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops lots of seeds on the ground.
Players need to stomp the seeds to destroy them. In Mythic, you can only stomp one seed. If you try to stomp others they will sprout into a tree and wipe the raid.
Not sure how it's gonna play out. Are there just 20 seeds, or will immunities be required?
ВЕСЬ РЕЙД
ЕСЛИ НАЗНАЧЕНЫ, ПОДБЕРИТЕ ПЕРО,
САДИТЕСЬ НА ДРАКОНА, ПЕРЕКРОЙТЕ БОМБУ
И ПРИЗЕМЛИТЕСЬ НА БОССА И ЛОЗЫ.
Similar to P1
Twice in P2, Tindral briefly shifts into an owl. He drops four feathers on the ground and conjures four bombs in the air. If a bomb falls on the platform, it kills the raid.
The feathers are the same from intermissions. Players can grab one, mount up, and soak a bomb before landing back on the ground. Soaking more than one bomb kills you.
After soaking a bomb, players can land on top of Tindral and deal heavy damage to him and the vines.
ВЕСЬ РЕЙД
СГРУППИРУЙТЕСЬ ВОКРУГ БОССА,
УБЕЙТЕ ЛОЗЫ ИЛИ СНИМИТЕ ОБЕЗДВИЖИВАНИЕ.
ИГРОКИ НА ДРАКОНАХ ПРИЗЕМЛЯЮТСЯ НА ЛОЗЫ.
Similar to P1
Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.
While rooted, players take heavy damage. In Mythic, you must destroy the vines.
If players remove their vines without destroying them, they spawn a treant that deals raidwide damage with as much HP as the vine removed.
Players who soaked a bomb on their mount are vital to destroying the vines. Treants are immune to those damage.
ВЕСЬ РЕЙД
ЕСЛИ НА ВАС, ОТБЕГИТЕ
И УКЛОНЯЙТЕСЬ ОТ ВОЙД ЗОН
ВЕСЬ РЕЙД
ВЫБЕГИТЕ ДЛЯ ДИСПЕЛА,
ПОДОЖДИТЕ СПАДЕНИЯ ДОТА НА РЕЙДЕ
ПЕРЕД СЛЕДУЮЩИМ ДИСПЕЛОМ
Similar to P1
Regularly, Tindral debuffs a few players who then take heavy damage for 20s. This is dispellable.
When a player is dispelled, he drops a fire patch on the ground and applies a 3s DoT to the raid. If another player is dispelled while the DoT is active, the raid dies.
Let debuffed players spread and stagger dispelling them.
ВЕСЬ РЕЙД
ВЫБЕГИТЕ ИЗ И3 ГРИБОВ.
КАЖДЫЙ ТАНК ПЕРЕКРЫВАЕТ
ПО 4 ГРИБА ОДНОГО ЦВЕТА.
Similar to P1
Regularly, Tindral summons four red mushrooms and four new green mushrooms around him over 9s. Tanks need to soak them before they explode and kill the raid.
Soaking a red mushroom deals massive Physical and Magic damage and makes you vulnerable to them for 3s, same thing with a green mushroom.
Each tank soaks four mushrooms and alternates between soaking a red and green one to let the vulnerability fade.
If you're not a tank, don't stand where they spawn!
After 90s in P2, Tindral shifts into an owl and flies toward the final platform.
This intermission is the same as the first one. There are more orbs to grab on the way.
ВЕСЬ РЕЙД
ПОДБЕРИТЕ ПЕРО И ИСПОЛЬЗУЙТЕ
ДОПОЛНИТЕЛЬНУЮ КНОПКУ, ЧТОБЫ ВЗЛЕТЕТЬ
Similar to intermission 1
When Tindral takes off, he drops a lot of feathers on the ground. Walking over them grants you an extra action button that summons your flying mount.
Use your flying mount to quickly reach the next platform where P2 takes place. Dodge the fire orbs on the way and collect the green ones.
ВЕСЬ РЕЙД
ПРОЛЕТАЙТЕ ЧЕРЕЗ ЗЕЛЕНЫЕ СФЕРЫ,
ЧТОБЫ ПОЛУЧИТЬ УСИЛЕНИЕ ДЛЯ РЕЙДА
Similar to intermission 1
While flying, players can consume green orbs to gain a stackable 5% damage and healing increase to the raid.
Grab as many as you can to break Tindral's shield after you arrive.
Orbs also grant everyone three vigor, allowing you to use speed boost abilities.
ВЕСЬ РЕЙД
УКЛОНЯЙТЕСЬ ОТ ОГНЕННЫХ СФЕР,
ОНИ ЗАМЕДЛЯЮТ И НАНОСЯТ УРОН.
ВЕСЬ РЕЙД
СБЕЙТЕ БОССУ ЩИТ ДО КОНЦА КАСТА
Similar to intermission 1
When he arrives at the next platform, Tindral shields himself for 6% of his HP and starts a 20s channel. If he completes it, the raid dies.
While the shield holds, the raid takes massive increasing damage.
After breaking Tindral's shield, P3 starts. It's the same thing than P1 and P2, but Tindral now uses both his moonkin and treant abilities.
Kill him before he kills you.
ВЕСЬ РЕЙД
ЕСЛИ НАЗНАЧЕНЫ, ПОДБЕРИТЕ ПЕРО,
САДИТЕСЬ НА ДРАКОНА, ПЕРЕКРОЙТЕ БОМБУ
И ПРИЗЕМЛИТЕСЬ НА БОССА И ЛОЗЫ.
Similar to P1 and P2
Regularly, Tindral briefly shifts into an owl. He drops four feathers on the ground and conjures four bombs in the air. If a bomb falls on the platform, it kills the raid.
The feathers are the same from intermissions. Players can grab one, mount up, and soak a bomb before landing back on the ground. Soaking more than one bomb kills you.
After soaking a bomb, players can land on top of Tindral and deal heavy damage to him and the vines.
ВЕСЬ РЕЙД
СГРУППИРУЙТЕСЬ ВОКРУГ БОССА,
УБЕЙТЕ ЛОЗЫ ИЛИ СНИМИТЕ ОБЕЗДВИЖИВАНИЕ.
ИГРОКИ НА ДРАКОНАХ ПРИЗЕМЛЯЮТСЯ НА ЛОЗЫ.
Similar to P1 and P2
Regularly, Tindral marks all players with a circle. After 4s, everyone explodes gets rooted by vines.
While rooted, players take heavy damage. In Mythic, you must destroy the vines.
If players remove their vines without destroying them, they spawn a treant that deals raid-wide damage with as much HP as the vine removed.
Players who soaked a bomb on their mount are vital to destroying the vines. Treants are immune to that damage.
ВЕСЬ РЕЙД
КОГДА СЕМЕНА ПОЯВЯТСЯ, РАСТОПЧИТЕ ИХ,
ПОКА ИЗ НИХ НЕ ВЫРОСЛИ ДЕРЕВЬЯ
Similar to P2
Regularly, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops lots of seeds on the ground.
Players need to stomp on them to destroy them. On mythic, you can only stomp one seed. If you try to stomp others they will sprout into a tree and wipe the raid.
Not sure how it's gonna play out. Are there just 20 seeds, or will immunities be required?
ВЕСЬ РЕЙД
ЕСЛИ НА ВАС, ОТБЕГИТЕ
И УКЛОНЯЙТЕСЬ ОТ ВОЙД ЗОН
ВЕСЬ РЕЙД
ВЫБЕГИТЕ ДЛЯ ДИСПЕЛА,
ПОДОЖДИТЕ СПАДЕНИЯ ДОТА НА РЕЙДЕ
ПЕРЕД СЛЕДУЮЩИМ ДИСПЕЛОМ
Similar to P1 and P2
Regularly, Tindral debuffs a few players, who take heavy damage for 20s. This is dispellable.
When a player is dispelled, they drop a fire patch on the ground which applies a 3s DoT on the raid. If another player is dispelled while the DoT is active, the raid dies.
Let debuffed players spread and stagger dispelling them.
ВЕСЬ РЕЙД
НЕ СТОЙТЕ В ОГНЕ
И УКЛОНЯЙТЕСЬ ОТ ЛУЧЕЙ
ВЕСЬ РЕЙД
ВЫБЕГИТЕ ИЗ И3 ГРИБОВ.
КАЖДЫЙ ТАНК ПЕРЕКРЫВАЕТ
ПО 4 ГРИБА ОДНОГО ЦВЕТА.
Similar to P1 and P2
Regularly, Tindral summons four red mushrooms and four new green mushrooms around him over 9s. Tanks need to soak them before they explode and kill the raid.
Soaking a red mushroom deals massive Physical and Magic damage and makes you vulnerable to them for 3s. The same applies with the green mushrooms.
Each tank soaks four mushrooms and alternates between soaking a red and green one to let the vulnerability fade.
If you're not a tank, don't stand where they spawn!
Similar to P1
When Tindral shifts into a moonkin, he deals a burst of damage to the raid.
Similar to P1
When Tindral shifts into a moonkin, he deals a burst of damage to the raid.
Similar to P2
When Tindral shifts into a treant, he applies healing absorbs on random players.