



Біс з босом складається з однієї фази і однієї інтермісії.
У Фазі 1 половина рейду буде робити механіку А, а друга половина - механіку Б. Періодично роді міняються.
За досягнення босом 0 енергії, починається інтермісія, під час якої Смолдерон перезаряджається. Після шостої перезарядки бос входить у стан енрейджу.
Під час інтермісії бос нічого не робить, а рейд отримує велику пульсуючу шкоду. Поглинайте сфери і ухиляйтеся від вогню.
У Фазі 1, гравці з перегрівом будуть вибухати, випускаючи довкола себе вогняні хвилі. Від них потрібно ухилятися.
У Фазі 1 танк, в якого треба збігатися отримує бомбу, яка завдає шкоди рейду (зменшується із відстанню).
Під час інтермісії, рейд отримує набагато більше шкоди. Сфери, що доходять до боса, збільшують його шкоду на 3%.
Смолдерон отримує ефект енрейджу після четвертої інтермісії.
Смолдерон накладає на половину рейду бомби, а на одного танка - Brand of Damnation. Це відбувається двічі на Фазу 1.
Гравці з бомбами мають розбігтися, поки решта гравців збігається у танка. Потім ролі міняються.
Кожну наступну Фазу 1 кімнату дедалі більше заповнює вогонь.
EVERYONE
PLAYERS WITH A BOMB
NEED TO SPREAD
Twice in P1, Smolderon applies a bomb to half the raid. Players are marked by a circle. The second time, the other half gets the bombs.
Players afflicted take damage and deal damage to nearby players for 10s before exploding. The explosion now also sends out three lava waves that deal heavy damage and knock players back.
Line up on the edges of the platform and face the center of the room. Most of the waves will be sent away from the platform.
This happens at the same time as Brand of Damnation.
EVERYONE
IF YOU DON'T HAVE A BOMB,
SOAK WITH THE TANK
Twice in P1, and at the same time as Overheated, Smolderon casts a massive attack on the tank without a bomb.
All the players without a bomb need to soak with the tank to split the damage. Players hit also get a large healing absorption and take 500% more damage from soaking until intermission.
Every player has to soak before intermission. During intermission, players who soaked spawn orbs that can be collected to receive a massive buff.
EVERYONE
SPREAD OUT AFTER SOAKING
AND DODGE EXPLOSIONS
Soaking with the tank applies a healing absorption.
When it's fully healed, it causes a small explosion on the ground that deals damage to nearby players. Dodge these.
TANKS
MOVE FAR AWAY
WITH THE BOMB
The tank hit by Brand of Damnation now gets a bomb that explodes after 6s, dealing massive damage to the raid, reduced by distance.
The tank needs to get far away before the explosion goes off.
EVERYONE
BAIT THE FIRE
AND DODGE
Smolderon stomps the ground and spawns lava geysers below some players. Geysers deal damage and knocks back the players who are hit.
The geysers leave permanent pools of fire behind. Bait them together to save space. Available space in the room gets smaller after each P1.
When Smolderon drops to 0 energy, the intermission starts. He goes to the middle of the room and knocks the raid back.
Intermission lasts 30s. Smolderon recharges and does nothing, then P1 starts again.
Players who soaked in P1 spawn orbs that can be soaked to receive a buff. Dance to dodge the fire.
EVERYONE
EAT YOUR ORBS
BEFORE THEY
REACH THE BOSS
All players are knocked back. Don't get knocked into lava! Players who soaked with the tank in P1 also spawn five orbs only they can see and soak.
Eating an orb gives you a 20% damage & 10% healing buff for 20s. This buff stacks but does not increase in duration, so collect all orbs ASAP.
Any orbs that reach the boss permanently increase its damage by 3%.
EVERYONE
DODGE THE
FIRE RINGS
The room is divided in rings. During intermission, Smolderon continuously sets different rings on fire.
Players hit by a ring take massive damage and a 10s DoT. This is a little dance; keep moving to a safe ring.
After recharging to 100 energy, intermission ends, Smolderon gets a permanent 10% damage increase, and P1 starts again.
After recharging four times, Smolderon enrages and quickly kills you.
During this phase, the raid-wide damage ticks every second instead of every three, and damage is increased by 50%. The raid takes a lot of damage.
After recharging to 100 energy, intermission ends, Smolderon gets a permanent 10% damage increase, and P1 starts again.
After recharging four times, Smolderon enrages and quickly kills you.
During this phase, the raid-wide damage ticks every second instead of every three, and damage is increased by 50%. The raid takes a lot of damage.